#include "stdafx.h"
#include "NormalizeFactory.h"

#include "..\Generators\Normalize.h"
#include "../../../Framework/Toolkit.h"

using namespace Framework;

namespace MyGame {

NormalizeFactory::NormalizeFactory(void) {
}

NormalizeFactory::~NormalizeFactory(void) {
}

Generator* NormalizeFactory::Generate() const {
    Normalize* normalize = new Normalize();
    normalize->SetBlend((FLOAT)Toolkit::RandomFloat());
    return normalize;
}

}
